Australian report finds gaps in gaming platform child safety
Australian children aged 8 to 17 who have played online games
Australia's eSafety regulator found inconsistent child-safety practices and significant gaps across Steam, Roblox, Fortnite and Minecraft. It called on the platforms to improve protections against exploitation and other serious harms.
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The Australian eSafety regulator found significant gaps in how popular gaming platforms protect children online.
“found "significant gaps" in how popular gaming platforms protect children online”
- 90%
Australian children aged 8 to 17 who have played online games
“nine out of 10 children aged 8 to 17 in Australia have played online games”
The report found inconsistent child-safety approaches across Steam, Roblox, Fortnite and Minecraft.
“inconsistent approaches in how Steam, Roblox, Fortnite and Minecraft implement child safety measures”